Ring menu for rpg maker mv5/20/2023 ![]() ![]() I started by making a few mockups, which are just This is the part where I talk about our menu! It would be nice to study the subject one ![]() The items, options, save… I honestly have no clue on how to make all thoseįeatures work properly yet. Was way simpler for me, personally, since I don’t have muchĮxperience with detailed evented menus, especially when we go into Marinette’s current menus could’ve definetely been made withĮvents to have animations and nifty details, but the approach I took All it takes is a lot of patience and practise. The point is, you can do nearly everything (and sometimesīetter!) with events, as you can do with plugins. SceneManager.push(Scene_Item) //Opens Items scene If you just want to event the main menu, use the following script calls to call the other scenes: With evented menus of all kinds, so keep an eye out for them! Tips from them! A few devs in the discord group are very skillful There, it’s always nice to ask if it’s evented, as you might get some If you find a developer with a really amazing menu out (I’m primarily refferencing a fully evented items menu) Be cautious when deciding on making an evented menu for a longer game. Menus in shorter games, otherwise it can get really confusing when itĬomes to certain mechanics you might want to implement. This is how you learn to make fancier stuff. Variables, conditions and pictures, and have a ton of patience. Important to practise with dummy menus in projects, mess around with (there are for example plugins that let you callĮvents like they were common events, and another one that lets you You can get plugins to the mix to make the job easier. There are some preloading plugins out there, but you can also manually load pictures beforehand. Important to fix those as well when using this technique (or similar) to avoidīlinking pictures. MV has some performance issues, so it’s Might give you a heads up on how to start with interactable image buttons/ image based layout: Īfter you get the hang of the mechanics, just start experimenting! Remember I made a very simple one for one of Marinette’s previous builds by Sadly, I’m not very skillful with evented menus, so I can’t directly teach you how to build cool shenanigans, but I It’s usually quite easy to adapt the method from diferent engines. There are many ways to go about evented menus in any Marinette’s Menu - Combination of specific plugins. Evented Menus - Common technique, practice makesĢ. I have never tried it, but it looks handy, and might be the way to go if ![]() I would like to first quickly mention the “ Luna Engine”, which came out a while ago. Menus, and give you a few tips on how you can make something I’ll also explain exactly how I did Marinette’s current I’ve learned a few things from trial and error, and I hope my tips To tackle menus in RPG Maker MV! This will be another one of those big posts yeee!ĭisclaimer: I’m far from being a good programmer, but More evident in full version.I’m here to give you guys some tips and tricks on how Be mindful! This game was created for the "Event Event" Event, and uses the themes of these previous events: +Muffle's 1-Dungeon RPG Game Jam +A Rainbow of Positivity +RMN Commonplace Book (Prompt 1, loosely. Use them if you'd like, but they're limited on each floor. Fight, get treasure, overcome obstacles, and more! *Both characters have a unique field skill to help make navigating through the 8 floors easier. *A quick, simple, menu-based dungeon exploration system. *2-character battle system focused on providing offense or giving support for the other ally. Gameplay notes: *A short story of two people exploring an old facility for. The two journey into the depths in search of the monster. As he ventures deeper, he meets a peculiar man, and learns that a supposed monster is what has sparked the activity in these ruins. Trip, a member of a scouting guild, has been tasked with investigating the remains of an old research facility after magical activity was reported within it. Save data can be carried to the full version, which should be here in May. *The current version is a demo that takes you through the first half of the game. ![]()
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